Monday, October 23, 2006

Making Magic, Autoquest Style

Greetings, Medievians. Recently the Autoquest Department has had a bit of an overhaul, and with that we have some new staff, lots of new Autoquests, and a special surprise for heroes of all creeds and classes.

First, we'd like to introduce you to the new staff:
  • Casse is now Autoquest Manager, and brings with her the skills and experience of a Grand Master Autoquest Writer.
  • Celylia is now the Assistant Manager of the department, and will be helping to oversee the lovely and mysterious Hero Holiday AQs that you're all so eager to hear about.
  • Reuan is our new Autoquest Editor, and handles proofing and editing of all submitted autoquests. He'll also be conducting a review of the autoquests currently in the game in an effort to improve content and quality.
  • Ulrica is the department's Senior Autoquest Writer, and will continue
    producing marvelous and intricate autoquests for all to enjoy.
  • Naima and Daeron are the department's two newest Autoquest Writers, and have
    already contributed some wonderful AQs to the game. We're all looking
    forward to more!
New code changes have also made it possible to improve gameplay. For instance, we now have the code to allow heroes to do holiday autoquests!

And soon, there will be hero-only autoquests (HAQs) as well. Reread ANNOUNCEMENT 681 for details. Were continuing to accept submissions of potential HAQs. If you have an idea, please submit it to Celylia@Medievia.com. If your idea ends up being used in the game, you'll receive a nifty medal for your efforts.

We're also looking for a couple of good players, filled with creativity, a knack for storytelling, and good knowledge of the game, to hire as Autoquest Writers. If you're interested, please read HELP AQ_APPLICATION to submit an application. Please be aware that our expectations for quality have gone up a lot, and we're no longer interested in the boring old one-two-three autoquests. Serious applications only, please.

A final note: We're aware that, with the advent of hero holiday AQs, we will be receiving a great deal of fanmail from many of you. We ask instead that you make a donation of your time to the New Adventurers Guild.

-Casse and the Autoquest Department

Thursday, October 19, 2006

Halloween!

Halloween Festivities Have Begun!

As longtime players know all too well, Halloween is the beginning of the true holiday season on Medievia. Many delightful amusements and horrifying frightenments await you--starting tonight!

The Thirteen Days of Halloween holosection quest starts today. This twist on the Twelve Days of Christmas rewards players who fly around the wilderness and locate the Crypt of Halloween. Each day, a new door will open and the game will award a prize to each player who enters. Players who pass through all thirteen doors, one each day, are awarded a special prize soon after Halloween night.

The crypt moves, and it can be found in any wilderness area. It will move after each time a room is entered, or if it goes a long time (a few hours) undisturbed. So pick up the pace, as you only have from midnight to midnight each day before the last door closes and the next one opens!

The quest will run until the 31st, Halloween itself. Those of you who remember Halloweens past can guess what kind of surprises await you then!

-Kostia

P.S. For those of you who do remember Halloweens past, and missed the subtleties of that last paragraph, costumes will be handed out ON Halloween, and not a day sooner. Please don't ask before then!

P.P.S. To prepare for costumes, which will be handed out only ON Halloween, Tuesday, October 31, read HELP COSTUME. Thanks.

Saturday, October 14, 2006

Changes

From Vryce:

This announcement is about:
  1. Big town changes
  2. Double Experience
  3. The next changes coming
TOWN CHANGES:

We spent a long time trying larger towns and it has not worked well. We will now try smaller towns. We will keep trying many things in many features as we continue to implement Medievia V. The more of these changes we can do now at a playerbase lull the better. I apologize that Medievia seems like a big testing zone, but that is what it is while we change versions. We are like a new game figuring out what is the most fun way for features to work all over again.

  • The new limit is one sister clan per town.
  • The new rule is a clan does not have to be in a town but they will be forfeiting clanrank from towngames and townland. These clans will not be able to make any money from clan businesses. They would have a clanhall in Medievia City.

There is a 14 day period where we are waving sistering costs and other starting new town costs. We want strong big towns. Ideally each town will have 2 strong clans that get along well together. We will be changing the taxes on townzone rooms many times starting soon. They may become cheaper for a time and then as clan businesses come online they will go up a lot.

CPK HATERS:

I am cracking down on the hater club. The hater club are generally old and new players who do the following:

  1. They tell non CPKers that they are some how beneath them.
  2. When they lose in CPK they complain about how it went down every time.
  3. They complain about any new change to anything.
  4. They are the ones who never have anything good to say.

I am removing these players one by one by forcing them off the game. Please help me. When you see a hater spread hate, stand up and ask them to stop. The fact is that I would rather these people quit. It is my new job to force them to quit the game. Please help me in that end, but don't do it with hate filled comments. Instead, be positive and ask them to stop or show them a mirror and explain how they come across. These people have had free reign and that was my fault. I am sorry. These people are the worst aspects of this game. They CPK you and tell you how you will get it even worse if you enter CPK again, then when you don't they tell you how you are so far beneath them. The hate these types of players have for damn near anything that moves has dripped into every nook and cranny of the game. These people are no longer welcome here.

If you have not read the latest Vryce journal please do so via the VRYCE command. It is all about how I may remove CPK in 5 months unless things improve.

DOUBLE EXPERIENCE:

Double Experience will end for a time at the end of the month. We tried things with full time double experience and we will go back to regular experience and then we will decide what is best. I wanted to give warning so if you like double experience, get all you can before the end of the
month! It may return later, it may not.

FINALLY:

There are many changes coming quickly. We have new stuff coming online almost every day and we are changing old stuff as fast as we can during these next 5 months. We know this can be very hard but there is no way around it. In 1996 I promised never to purge the playerbase. We have to
stay open as we make the changes. It is like fixing an engine while it runs. It is not easy and we are doing the best we can. Medievia V is literally 5 years of constant changes and we are a good 4 years into it.

This final year will feature the biggest changes, especially soon. Prepare for a flood of changes these next 5 months. My hope is that workers will be totally done then, which will change the game drastically and prepare us for the justice system. After workers we start with the new dragons that know everyone, new dragonspires, new dragon lairs, many new dragon things, even where you imprint on a newly hatched egg and make a dragon friend for life. The Khrait war will also begin once there are enough workers for them to turn into zombies etc. So much work so little time!

The very next thing coming is islands and ship trading along with the first 2 clan businesses, farms and mines. Islands have a new dinosaur module and other cool things we will start testing next week.

-Vryce

To the haters: Go find another game to play!

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