Wednesday, June 28, 2006

Townland on the Livemap

The WWW Livemap now shows townland. These are the circles you see on it. Clan businesses will soon make new circles around the mainland and on islands. We want every town to have its own unique color. We are allowing towns to have a god set their own colors. You will need to tell us the Red, Green, and Blue colors which need to be between 0 and 100. We do not allow over 100 as we do not want any bright colors on that map for townland. Every town should have their own color that is not terribly close to anothers. This may mean there is a lot of color changing for a while and that is fine. If you do not know what colors RGB settings will look like, go to http://www.drpeterjones.com/colorcalc/ and plug in some colors and it will change the color of the page so you can see. The livemap updates around every 10 minutes with live data. Only the town's leading clan's leader or coleader can ask for a change in color.

Monday, June 26, 2006

Medievia Marketing

Hello all and happy summer! Once again we are making every effort to spread the word about Medievia. We have such a great world and game here, and the world doesn.t know about it! Below are several things that we are doing for Medievia marketing right now..

-Medievia Player Marketing Survey-
Want to help us determine the marketing strengths and needs of our current marketing scheme? Complete the following survey: http://www.surveymonkey.com/s.asp?u=63132297113 .
Only serious and sincere respondents please!

-Marketing Coordinator-
We are currently searching for a Medievia player who has knowledge of Marketing and Public Relations. We would like this person to:
  • Research and report on the options for Medievia marketing on websites around the Internet.
  • Research the option of getting articles published about text gaming.
If you have real life expertise in PR and Marketing and/or know a way to get articles published in print or online magazines, please contact Soleil@medievia.com. Include MEDIEVIA MC in the subjectline.

-Player Help!-
Since Medievia has always been a game by the players and for the players, we need your input, your suggestions, and your help. Soleil and the Medievia staff can only do so much. Luckily we have hundreds of players that log in and enjoy the realm of Medievia every day. If every player shared their experiences in Medievia and recruited one friend or family member to log in, we.d be at 600+ people online in no time! If each player voted every day, we would easily be #1 on all the ranking sites. If a few players wrote a review or promoted Medievia on a gaming website every oncein a while we would gain even more players.

How you can get involved and help:
  • Most importantly: tell everyone you know about Medievia and why you enjoy spending time here.
  • Continue voting every day at www.medievia.com/vote.html.
  • Write reviews for Medievia at various gaming websites listed in HELP REVIEW. Direct links to review forms are available at www.medievia.com/reviews.html
  • Promote Medievia by posting about your experiences on Medievia and why you like it here so much on the forums of the sites listed in HELP REVIEW and the sites listed on our Mud Resources page: http://www.medievia.com/resources.html
  • Add Medievia banners to your websites or inquire about getting them added to websites you frequently visit. All banners are available on www.medievia.com/banners.html.
  • Add links to Medievia in all of your sites, blogs, and space. The more sites link to Medievia the more weight the main Medievia site gets in all search portals.
  • Peruse the Player Recruitment area of the Medievia website for more ideas on how to spread the word: www.medievia.com/recruit.html .
  • Email Soleil@medievia.com with suggestions for places to advertise, marketing ideas, or if you are interested in helping out in any other way. Please include MEDIEVIA PR in the subjectline.

Friday, June 23, 2006

New Ship Command- Ship Activity

The new ship command SHIP ACTIVITY shows the recent attacks vs the ship. The graph showing the power of the attack is a relative based average compared to the others. This new feature is so players can board a ship and see what has attacked in the past few hours. The real reason for this feature is not really for the players and this new SHIP ACTIVITY feature, it is for workers. It just seemed a shame to have all of this data collection and not show it. Workers will be here soon taking thier first jobs as deckhands. This new data allows workers to know what has been going on so they can talk about it. It is for the massive AICHATTER module. When your ship sinks, workers who hear about the sinking will know why it sunk or what attacked the ship recently. The amount of data the DM keeps track of is insane! This is just a small part.

New Programming loaded for Workers

We will be entering a period of instability for the next few days. It could be rock solid or it could be pretty flakey, there is no real way to predict!

What is happening is many thousands of lines of code are being turned on under the hood. All of this new code has to do with the workers coming soon and the tons of data they keep track of about you, your clan, your town, your ships, etc.

For the next few days I will conduct many internal tests and have to change the data and process many times as I finish this new Medievia V mob chatter module. Workers will be the first use of this new module but many upcoming mobs and other modules will also use this data to further deepen your immersion in the game and allow some mobs to treat you very special like. It is all just a boat load of new code and data and I pretty much predict instability as I work through its kinks.

-Vryce

Saturday, June 03, 2006

Townland

Townland has been partially implemented. It is basically here but does not effect clan ratings yet. Towns automatically own land around their town of a radius of 10 + ( 10 * #clans ). Further land will be controlled by clans in the town having clan businesses, which are run by hired workers. Very soon farms, mines, orchards, and ten other types of businesses will start lining the landscape, expanding townland. Finally and perhaps the most important way to control more land is to own whole islands. More on that soon. That code is ready and will come in next week. For now you will get messages as you cross town land borders, via flying, walking, portals, and any other known way to move. For an initial map of townland check out:
http://www.medievia.com/images/livemaps/map.503.gif

There are 13 initial clan business types coming. You hire workers who build and run the business. The town's job is to protect them and keep them happy and productive. Each business creates trade items. For the complete list, see the CHANGES in the game.
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