New Clan and Town Changes
We have decided upon the final clan changes! Thanks goes to all who sent in feedback and helped move this change forward. This change will make clans strong again and help towns be strong as well. It is a change that will affect every aspect of playing Medievia in a positive way. All clans will be real clans now, and that simple fact changes the game in very positive ways for new players, old players, casual players, and power players.
CLANS:
1) We will no longer allow any clan to exist that does not achieve a rating of 25 on SHOWCLAN R. Note that this is NOT your RANK as compared to other clans, it is the RATING. A rating of 25 is very simple to achieve if you have players who play a few hours a week. Starting in one week, clans who do not have a rating of 25 will be charged gold on a daily basis. The amount is 1 million times 25 - your rating. If you have 24 the charge is 1 million. If you have 10 your charge would be 15 million. This is the big squeeze to force inactive clans off the game space.
2) We disband clans that owe more than 100 million in taxes for more than 1 day. We simply do now allow clans to amass large debts with no fear any longer.
3) New clan costs will remain the same, but you must have 25 players ready to join. This means logged in at the same time, in the same room, all swearing allegiance to this new clan. We do not expect many new clans to be made from here on out unless they are serious. Vryce now approves every new clan made and he has to be talked into it each time.
4) Each clan must be in a town. Clans are to be disbanded if they go just 10 days with no town. There are no clans that do not belong to towns.
5) This week until the end of Sunday the 7th, sistering and unsistering will be free. This will ease the transition and be an incentive for everyone to make their moves sooner rather than later.
6) If a clan's members show gods that the leader is inactive and most of the members agree on who should take over, we will now quickly make these leader changes. Clans are not owned by the leader, even if he/she payed for it. Clans belong to the players. All leaders must now feel the pressure to be semi-active and to actually LEAD the clan. Where before we sided with leaders with this, now we side with the members, and the game will be better for it.
TOWNS:
1) Towns that go 30 days with just 1 clan will be removed. Towns MUST have 2+ clans. A town is a big thing, right? We do not call them villages, do we? The upcoming townland features demand towns be stronger. This is a hard change, but we will live through it.
2) Town clan limit will be 4 instead of 5.
3) Starting next week, the rank each clan gets for their town zone size will now be multiplied by the number of clans in the town. A town with 4 clans will have a better town rating than one with 3 clans if their zones are the same size. This is a slight incentive for bigger towns. Some upcoming changes will have incentives towards larger towns. I suggest towns be 3 or 4 clans to get the most out of townland.
The gods should make some memorials in popular spots for any popular historical Medievia clans that are disbanded. There are downsides to this plan. Nothing is black and white when it comes to game design. Overall though, this will be an awesome and much-needed change back to what works and what was more fun.
Thanks again to the 300+ players who have helped with feedback over this week as we evolved a solution to our problem. We rule when we work together!
-Vryce
CLANS:
1) We will no longer allow any clan to exist that does not achieve a rating of 25 on SHOWCLAN R. Note that this is NOT your RANK as compared to other clans, it is the RATING. A rating of 25 is very simple to achieve if you have players who play a few hours a week. Starting in one week, clans who do not have a rating of 25 will be charged gold on a daily basis. The amount is 1 million times 25 - your rating. If you have 24 the charge is 1 million. If you have 10 your charge would be 15 million. This is the big squeeze to force inactive clans off the game space.
2) We disband clans that owe more than 100 million in taxes for more than 1 day. We simply do now allow clans to amass large debts with no fear any longer.
3) New clan costs will remain the same, but you must have 25 players ready to join. This means logged in at the same time, in the same room, all swearing allegiance to this new clan. We do not expect many new clans to be made from here on out unless they are serious. Vryce now approves every new clan made and he has to be talked into it each time.
4) Each clan must be in a town. Clans are to be disbanded if they go just 10 days with no town. There are no clans that do not belong to towns.
5) This week until the end of Sunday the 7th, sistering and unsistering will be free. This will ease the transition and be an incentive for everyone to make their moves sooner rather than later.
6) If a clan's members show gods that the leader is inactive and most of the members agree on who should take over, we will now quickly make these leader changes. Clans are not owned by the leader, even if he/she payed for it. Clans belong to the players. All leaders must now feel the pressure to be semi-active and to actually LEAD the clan. Where before we sided with leaders with this, now we side with the members, and the game will be better for it.
TOWNS:
1) Towns that go 30 days with just 1 clan will be removed. Towns MUST have 2+ clans. A town is a big thing, right? We do not call them villages, do we? The upcoming townland features demand towns be stronger. This is a hard change, but we will live through it.
2) Town clan limit will be 4 instead of 5.
3) Starting next week, the rank each clan gets for their town zone size will now be multiplied by the number of clans in the town. A town with 4 clans will have a better town rating than one with 3 clans if their zones are the same size. This is a slight incentive for bigger towns. Some upcoming changes will have incentives towards larger towns. I suggest towns be 3 or 4 clans to get the most out of townland.
The gods should make some memorials in popular spots for any popular historical Medievia clans that are disbanded. There are downsides to this plan. Nothing is black and white when it comes to game design. Overall though, this will be an awesome and much-needed change back to what works and what was more fun.
Thanks again to the 300+ players who have helped with feedback over this week as we evolved a solution to our problem. We rule when we work together!
-Vryce