From Vryce:
There are two important announcements that have to do with politics.
The first is that Fayla has stepped down as the lead politics god for a
while as she has not had as much time lately. There is also the fact we
are deep into version 5.0 development and all of the political topics are
about the new features. I am announcing that I have taken over as lead god
of politics. Beware of this in some ways...
The second announcement is that, with me in charge of politics, we will be
taking it to the next step. As time goes on, more and more of our
gameworld will be, if not controlled - very much influenced, by the people
you elect as governor and mayor.
In the end I want the leaders to have the ability to change many game
dynamics that are easily controlled, from gold to the wind. No change gets
done without the gods' approval of course as we cannot totally rely on good
people being elected.
That being said we will start with the economy. When you are elected you
can tell me to change any of the main economic factors and if the idea is
not totally insane, we will do it. You can change the trading equation to
pay more or less. You can change dragon flight to cost more or less,
clantown costs, etc. Some things we will be very fussy about like clan
costs as there are many deeper reasons behind them, but when it comes to
the basic stuff we will allow you to change many things.
As time moves on, more and more will be turned over. I will soon give
political leaders access to commands that show live data like how many of
what kind of mobfactions are made, so they can tell me maybe more sea
termites and less aquoderms, or more wolves and less centaurs. Do you want
more Hellraider or less? Should Hellreaper pay more and Hellraider less?
Should we change the loot amount somewhere? We will be testing the waters
with this stuff as we hope more people will take the voting seriously as
we hand over more of the game settings to the players. I will not listen
to any leader that tells me to change a single thing without completely
explaining the reasoning. It must make sense to me. The bigger the change
the more sense it will need to make.
If in the end this becomes too much, we will remove politics. I removed
kingdoms because no one wanted to be king. They did not want to because
no matter what was done, players never stopped complaining. Some players
complain regardless of the side of the fence they are on, they just wish
to complain so much that no one wants the responsibility to represent
them. This may be the same thing. Too much power to the players may be a
bad thing. It is up to this current playerbase to decide that and the
future of politics in Medievia. Read my latest Vryce journal via the VRYCE
command to see my thoughts on these people.
Feel free to email vryce@medievia.com with the subject medievia politics,
if you have short clear comments on this stuff.